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11.8 Vectors

As we have seen numerous times in this book, Mathematics can be used to model and solve real-world problems. For many applications, real numbers suffice; that is, real numbers with the appropriate units attached can be used to answer questions like “How close is the nearest Sasquatch nest?” There are other times though, when these kinds of quantities do not suffice. Perhaps it is important to know, for instance, how close the nearest Sasquatch nest is as well as the direction in which it lies. (Foreshadowing the use of bearings in the exercises, perhaps?) To answer questions like these which involve both a quantitative answer, or magnitude, along with a direction, we use the mathematical objects called vectors.1 A vector is represented geometrically as a directed line segment where the magnitude of the vector is taken to be the length of the line segment and the direction is made clear with the use of an arrow at one endpoint of the segment. When referring to vectors in this text, we shall adopt2 the `arrow' notation, so the symbol v is read as `the vector v '. Below is a typical vector v with endpoints P ( 1 , 2 ) and Q ( 4 , 6 ) . The point P is called the initial point or tail of v and the point Q is called the terminal point or head of v . Since we can reconstruct v completely from P and Q , we write v = P Q , where the order of points P (initial point) and Q (terminal point) is important. (Think about this before moving on.)

Coordinate-plane figure.
Figure 11.259 v = P Q

While it is true that P and Q completely determine v , it is important to note that since vectors are defined in terms of their two characteristics, magnitude and direction, any directed line segment with the same length and direction as v is considered to be the same vector as v , regardless of its initial point. In the case of our vector v above, any vector which moves three units to the right and four up3 from its initial point to arrive at its terminal point is considered the same vector as v . The notation we use to capture this idea is the component form of the vector, v = 3 , 4 , where the first number, 3 , is called the x -component of v and the second number, 4 , is called the y -component of v . If we wanted to reconstruct v = 3 , 4 with initial point P ( 2 , 3 ) , then we would find the terminal point of v by adding 3 to the x -coordinate and adding 4 to the y -coordinate to obtain the terminal point Q ( 1 , 7 ) , as seen below.

Figure: with initial point .
Figure 11.260 v = 3 , 4 with initial point P ( 2 , 3 ) .

The component form of a vector is what ties these very geometric objects back to Algebra and ultimately Trigonometry. We generalize our example in our definition below.

Using the language of components, we have that two vectors are equal if and only if their corresponding components are equal. That is, v 1 , v 2 = v 1 , v 2 if and only if v 1 = v 1 and v 2 = v 2 . (Again, think about this before reading on.) We now set about defining operations on vectors. Suppose we are given two vectors v and w . The sum, or resultant vector v + w is obtained as follows. First, plot v . Next, plot w so that its initial point is the terminal point of v . To plot the vector v + w we begin at the initial point of v and end at the terminal point of w . It is helpful to think of the vector v + w as the `net result' of moving along v then moving along w .

Figure: , , and
Figure 11.261 v , w , and v + w

Our next example makes good use of resultant vectors and reviews bearings and the Law of Cosines.4

Our next step is to define addition of vectors component-wise to match the geometric action.8

In order for vector addition to enjoy the same kinds of properties as real number addition, it is necessary to extend our definition of vectors to include a `zero vector', 0 = 0 , 0 . Geometrically, 0 represents a point, which we can think of as a directed line segment with the same initial and terminal points. The reader may well object to the inclusion of 0 , since after all, vectors are supposed to have both a magnitude (length) and a direction. While it seems clear that the magnitude of 0 should be 0 , it is not clear what its direction is. As we shall see, the direction of 0 is in fact undefined, but this minor hiccup in the natural flow of things is worth the benefits we reap by including 0 in our discussions. We have the following theorem.

The properties in Theorem are easily verified using the definition of vector addition.9 For the commutative property, we note that if v = v 1 , v 2 and w = w 1 , w 2 then

v + w = v 1 , v 2 + w 1 , w 2 = v 1 + w 1 , v 2 + w 2 = w 1 + v 1 , w 2 + v 2 = w + v

Geometrically, we can `see' the commutative property by realizing that the sums v + w and w + v are the same directed diagonal determined by the parallelogram below.

Coordinate-plane figure.
Figure 11.265

Demonstrating the commutative property of vector addition.

The proofs of the associative and identity properties proceed similarly, and the reader is encouraged to verify them and provide accompanying diagrams. The existence and uniqueness of the additive inverse is yet another property inherited from the real numbers. Given a vector v = v 1 , v 2 , suppose we wish to find a vector w = w 1 , w 2 so that v + w = 0 . By the definition of vector addition, we have v 1 + w 1 , v 2 + w 2 = 0 , 0 , and hence, v 1 + w 1 = 0 and v 2 + w 2 = 0 . We get w 1 = v 1 and w 2 = v 2 so that w = v 1 , v 2 . Hence, v has an additive inverse, and moreover, it is unique and can be obtained by the formula v = v 1 , v 2 . Geometrically, the vectors v = v 1 , v 2 and v = v 1 , v 2 have the same length, but opposite directions. As a result, when adding the vectors geometrically, the sum v + ( v ) results in starting at the initial point of v and ending back at the initial point of v , or in other words, the net result of moving v then v is not moving at all.

Coordinate-plane figure.
Figure 11.266

Using the additive inverse of a vector, we can define the difference of two vectors, v w = v + ( w ) . If v = v 1 , v 2 and w = w 1 , w 2 then

v w = v + ( w ) = v 1 , v 2 + w 1 , w 2 = v 1 + ( w 1 ) , v 2 + ( w 2 ) = v 1 w 1 , v 2 w 2

In other words, like vector addition, vector subtraction works component-wise. To interpret the vector v w geometrically, we note

w + ( v w ) = w + ( v + ( w ) ) Definition of Vector Subtraction = w + ( ( w ) + v ) Commutativity of Vector Addition = ( w + ( w ) ) + v Associativity of Vector Addition = 0 + v Definition of Additive Inverse = v Definition of Additive Identity

This means that the `net result' of moving along w then moving along v w is just v itself. From the diagram below, we see that v w may be interpreted as the vector whose initial point is the terminal point of w and whose terminal point is the terminal point of v as depicted below. It is also worth mentioning that in the parallelogram determined by the vectors v and w , the vector v w is one of the diagonals – the other being v + w .

Coordinate-plane figure.
Figure 11.267
Coordinate-plane figure.
Figure 11.268

Next, we discuss scalar multiplication – that is, taking a real number times a vector. We define scalar multiplication for vectors in the same way we defined it for matrices in Section.

Scalar multiplication by k in vectors can be understood geometrically as scaling the vector (if k > 0 ) or scaling the vector and reversing its direction (if k < 0 ) as demonstrated below.

Coordinate-plane figure.
Figure 11.269

Note that, by definition, ( 1 ) v = ( 1 ) v 1 , v 2 = ( 1 ) v 1 , ( 1 ) v 2 = v 1 , v 2 = v . This, and other properties of scalar multiplication are summarized below.

The proof of Theorem, like the proof of Theorem, ultimately boils down to the definition of scalar multiplication and properties of real numbers. For example, to prove the associative property, we let v = v 1 , v 2 . If k and r are scalars then

( k r ) v = ( k r ) v 1 , v 2 = ( k r ) v 1 , ( k r ) v 2 Definition of Scalar Multiplication = k ( r v 1 ) , k ( r v 2 ) Associative Property of Real Number Multiplication = k r v 1 , r v 2 Definition of Scalar Multiplication = k ( r v 1 , v 2 ) Definition of Scalar Multiplication = k ( r v )

The remaining properties are proved similarly and are left as exercises.

Our next example demonstrates how Theorem allows us to do the same kind of algebraic manipulations with vectors as we do with variables – multiplication and division of vectors notwithstanding. If the pedantry seems familiar, it should. This is the same treatment we gave Example in Section. As in that example, we spell out the solution in excruciating detail to encourage the reader to think carefully about why each step is justified.

A vector whose initial point is ( 0 , 0 ) is said to be in standard position. If v = v 1 , v 2 is plotted in standard position, then its terminal point is necessarily ( v 1 , v 2 ) . (Once more, think about this before reading on.)

Coordinate-plane figure.
Figure 11.270

v = v 1 , v 2 in standard position.

Plotting a vector in standard position enables us to more easily quantify the concepts of magnitude and direction of the vector. We can convert the point ( v 1 , v 2 ) in rectangular coordinates to a pair ( r , θ ) in polar coordinates where r 0 . The magnitude of v , which we said earlier was length of the directed line segment, is r = v 1 2 + v 2 2 and is denoted by v . From Section, we know v 1 = r cos ( θ ) = v cos ( θ ) and v 2 = r sin ( θ ) = v sin ( θ ) . From the definition of scalar multiplication and vector equality, we get

v = v 1 , v 2 = v cos ( θ ) , v sin ( θ ) = v cos ( θ ) , sin ( θ )

This motivates the following definition.

A few remarks are in order. First, we note that if v 0 then even though there are infinitely many angles θ which satisfy Definition, the stipulation r > 0 means that all of the angles are coterminal. Hence, if θ and θ both satisfy the conditions of Definition, then cos ( θ ) = cos ( θ ) and sin ( θ ) = sin ( θ ) , and as such, cos ( θ ) , sin ( θ ) = cos ( θ ) , sin ( θ ) making v ^ is well-defined.10 If v = 0 , then v = 0 , 0 , and we know from Section that ( 0 , θ ) is a polar representation for the origin for any angle θ . For this reason, 0 ^ is undefined. The following theorem summarizes the important facts about the magnitude and direction of a vector.

The proof of the first property in Theorem is a direct consequence of the definition of v . If v = v 1 , v 2 , then v = v 1 2 + v 2 2 which is by definition greater than or equal to 0 . Moreover, v 1 2 + v 2 2 = 0 if and only of v 1 2 + v 2 2 = 0 if and only if v 1 = v 2 = 0 . Hence, v = 0 if and only if v = 0 , 0 = 0 , as required.

The second property is a result of the definition of magnitude and scalar multiplication along with a propery of radicals. If v = v 1 , v 2 and k is a scalar then

k v = k v 1 , v 2 = k v 1 , k v 2 Definition of scalar multiplication = ( k v 1 ) 2 + ( k v 2 ) 2 Definition of magnitude = k 2 v 1 2 + k 2 v 2 2 = k 2 ( v 1 2 + v 2 2 ) = k 2 v 1 2 + v 2 2 Product Rule for Radicals = | k | v 1 2 + v 2 2 Since  k 2 = | k | = | k | v

The equation v = v v ^ in Theorem is a consequence of the definitions of v and v ^ and was worked out in the discussion just prior to Definition on page. In words, the equation v = v v ^ says that any given vector is the product of its magnitude and its direction – an important concept to keep in mind when studying and using vectors. The equation v ^ = ( 1 v ) v is a result of solving v = v v ^ for v ^ by multiplying11 both sides of the equation by 1 v and using the properties of Theorem. We are overdue for an example.

The process exemplified by number in Example Example 4 above by which we take information about the magnitude and direction of a vector and find the component form of a vector is called resolving a vector into its components. As an application of this process, we revisit Example Example 1 below.

In part of Example Example 4, we saw that w ^ = 1 . Vectors with length 1 have a special name and are important in our further study of vectors.

If v is a unit vector, then necessarily, v = v v ^ = 1 v ^ = v ^ . Conversely, we leave it as an exercise15 to show that v ^ = ( 1 v ) v is a unit vector for any nonzero vector v . In practice, if v is a unit vector we write it as v ^ as opposed to v because we have reserved the ` ^ ' notation for unit vectors. The process of multiplying a nonzero vector by the factor 1 v to produce a unit vector is called `normalizing the vector,' and the resulting vector v ^ is called the `unit vector in the direction of v '. The terminal points of unit vectors, when plotted in standard position, lie on the Unit Circle. (You should take the time to show this.) As a result, we visualize normalizing a nonzero vector v as shrinking16 its terminal point, when plotted in standard position, back to the Unit Circle.

Coordinate-plane figure.
Figure 11.274

Visualizing vector normalization v ^ = ( 1 v ) v

Of all of the unit vectors, two deserve special mention.

We can think of the vector ı ^ as representing the positive x -direction, while ȷ ^ represents the positive y -direction. We have the following `decomposition' theorem.17

The proof of Theorem is straightforward. Since ı ^ = 1 , 0 and ȷ ^ = 0 , 1 , we have from the definition of scalar multiplication and vector addition that

v 1 ı ^ + v 2 ȷ ^ = v 1 1 , 0 + v 2 0 , 1 = v 1 , 0 + 0 , v 2 = v 1 , v 2 = v

Geometrically, the situation looks like this:

Figure: 1212.
Figure 11.275 v = v 1 , v 2 = v 1 ı ^ + v 2 ȷ ^ .

We conclude this section with a classic example which demonstrates how vectors are used to model forces. A `force' is defined as a `push' or a `pull.' The intensity of the push or pull is the magnitude of the force, and is measured in Netwons (N) in the SI system or pounds (lbs.) in the English system.18 The following example uses all of the concepts in this section, and should be studied in great detail.

Exercises

In Exercises -, use the given pair of vectors v and w to find the following quantities. State whether the result is a vector or a scalar.

v + w w 2 v v + w v + w v w w v w v ^

Finally, verify that the vectors satisfy the Parallelogram Law

v 2 + w 2 = 1 2 [ v + w 2 + v w 2 ]

  1. v = 12 , 5 , w = 3 , 4
  2. v = 7 , 24 , w = 5 , 12
  3. v = 2 , 1 , w = 2 , 4
  4. v = 10 , 4 , w = 2 , 5
  5. v = 3 , 1 , w = 2 3 , 2
  6. v = 3 5 , 4 5 , w = 4 5 , 3 5
  7. v = 2 2 , 2 2 , w = 2 2 , 2 2
  8. v = 1 2 , 3 2 , w = 1 , 3
  9. v = 3 ı ^ + 4 ȷ ^ , w = 2 ȷ ^
  10. v = 1 2 ( ı ^ + ȷ ^ ) , w = 1 2 ( ı ^ ȷ ^ )
  11. v = 6 ; when drawn in standard position v lies in Quadrant I and makes a 60 angle with the positive x -axis
  12. v = 3 ; when drawn in standard position v lies in Quadrant I and makes a 45 angle with the positive x -axis
  13. v = 2 3 ; when drawn in standard position v lies in Quadrant I and makes a 60 angle with the positive y -axis
  14. v = 12 ; when drawn in standard position v lies along the positive y -axis
  15. v = 4 ; when drawn in standard position v lies in Quadrant II and makes a 30 angle with the negative x -axis
  16. v = 2 3 ; when drawn in standard position v lies in Quadrant II and makes a 30 angle with the positive y -axis
  17. v = 7 2 ; when drawn in standard position v lies along the negative x -axis
  18. v = 5 6 ; when drawn in standard position v lies in Quadrant III and makes a 45 angle with the negative x -axis
  19. v = 6.25 ; when drawn in standard position v lies along the negative y -axis
  20. v = 4 3 ; when drawn in standard position v lies in Quadrant IV and makes a 30 angle with the positive x -axis
  21. v = 5 2 ; when drawn in standard position v lies in Quadrant IV and makes a 45 angle with the negative y -axis
  22. v = 2 5 ; when drawn in standard position v lies in Quadrant I and makes an angle measuring arctan ( 2 ) with the positive x -axis
  23. v = 10 ; when drawn in standard position v lies in Quadrant II and makes an angle measuring arctan ( 3 ) with the negative x -axis
  24. v = 5 ; when drawn in standard position v lies in Quadrant III and makes an angle measuring arctan ( 4 3 ) with the negative x -axis
  25. v = 26 ; when drawn in standard position v lies in Quadrant IV and makes an angle measuring arctan ( 5 12 ) with the positive x -axis
  26. v = 392 ; when drawn in standard position v makes a 117 angle with the positive x -axis
  27. v = 63.92 ; when drawn in standard position v makes a 78.3 angle with the positive x -axis
  28. v = 5280 ; when drawn in standard position v makes a 12 angle with the positive x -axis
  29. v = 450 ; when drawn in standard position v makes a 210.75 angle with the positive x -axis
  30. v = 168.7 ; when drawn in standard position v makes a 252 angle with the positive x -axis
  31. v = 26 ; when drawn in standard position v makes a 304.5 angle with the positive x -axis
  32. v = 1 , 3
  33. v = 5 , 5
  34. v = 2 3 , 2
  35. v = 2 , 2
  36. v = 2 2 , 2 2
  37. v = 1 2 , 3 2
  38. v = 6 , 0
  39. v = 2.5 , 0
  40. v = 0 , 7
  41. v = 10 ȷ ^
  42. v = 3 , 4
  43. v = 12 , 5
  44. v = 4 , 3
  45. v = 7 , 24
  46. v = 2 , 1
  47. v = 2 , 6
  48. v = ı ^ + ȷ ^
  49. v = ı ^ 4 ȷ ^
  50. v = 123.4 , 77.05
  51. v = 965.15 , 831.6
  52. v = 114.1 , 42.3
  53. A small boat leaves the dock at Camp DuNuthin and heads across the Nessie River at 17 miles per hour (that is, with respect to the water) at a bearing of S 68 W. The river is flowing due east at 8 miles per hour. What is the boat's true speed and heading? Round the speed to the nearest mile per hour and express the heading as a bearing, rounded to the nearest tenth of a degree.
  54. The HMS Sasquatch leaves port with bearing S 20 E maintaining a speed of 42 miles per hour (that is, with respect to the water). If the ocean current is 5 miles per hour with a bearing of N 60 E, find the HMS Sasquatch's true speed and bearing. Round the speed to the nearest mile per hour and express the heading as a bearing, rounded to the nearest tenth of a degree.
  55. If the captain of the HMS Sasquatch in Exercise wishes to reach Chupacabra Cove, an island 100 miles away at a bearing of S 20 E from port, in three hours, what speed and heading should she set to take into account the ocean current? Round the speed to the nearest mile per hour and express the heading as a bearing, rounded to the nearest tenth of a degree.

    HINT: If v denotes the velocity of the HMS Sasquatch and w denotes the velocity of the current, what does v + w need to be to reach Chupacabra Cove in three hours?

  56. In calm air, a plane flying from the Pedimaxus International Airport can reach Cliffs of Insanity Point in two hours by following a bearing of N 8.2 E at 96 miles an hour. (The distance between the airport and the cliffs is 192 miles.) If the wind is blowing from the southeast at 25 miles per hour, what speed and bearing should the pilot take so that she makes the trip in two hours along the original heading? Round the speed to the nearest hundredth of a mile per hour and your angle to the nearest tenth of a degree.
  57. The SS Bigfoot leaves Yeti Bay on a course of N 37 W at a speed of 50 miles per hour. After traveling half an hour, the captain determines he is 30 miles from the bay and his bearing back to the bay is S 40 E. What is the speed and bearing of the ocean current? Round the speed to the nearest mile per hour and express the heading as a bearing, rounded to the nearest tenth of a degree.
  58. A 600 pound Sasquatch statue is suspended by two cables from a gymnasium ceiling. If each cable makes a 60 angle with the ceiling, find the tension on each cable. Round your answer to the nearest pound.
  59. Two cables are to support an object hanging from a ceiling. If the cables are each to make a 42 angle with the ceiling, and each cable is rated to withstand a maximum tension of 100 pounds, what is the heaviest object that can be supported? Round your answer down to the nearest pound.
  60. A 300 pound metal star is hanging on two cables which are attached to the ceiling. The left hand cable makes a 72 angle with the ceiling while the right hand cable makes a 18 angle with the ceiling. What is the tension on each of the cables? Round your answers to three decimal places.
  61. Two drunken college students have filled an empty beer keg with rocks and tied ropes to it in order to drag it down the street in the middle of the night. The stronger of the two students pulls with a force of 100 pounds at a heading of N 77 E and the other pulls at a heading of S 68 E. What force should the weaker student apply to his rope so that the keg of rocks heads due east? What resultant force is applied to the keg? Round your answer to the nearest pound.
  62. Emboldened by the success of their late night keg pull in Exercise above, our intrepid young scholars have decided to pay homage to the chariot race scene from the movie `Ben-Hur' by tying three ropes to a couch, loading the couch with all but one of their friends and pulling it due west down the street. The first rope points N 80 W, the second points due west and the third points S 80 W. The force applied to the first rope is 100 pounds, the force applied to the second rope is 40 pounds and the force applied (by the non-riding friend) to the third rope is 160 pounds. They need the resultant force to be at least 300 pounds otherwise the couch won't move. Does it move? If so, is it heading due west?
  63. Let v = v 1 , v 2 be any non-zero vector. Show that 1 v v has length 1.
  64. We say that two non-zero vectors v and w are parallel if they have same or opposite directions. That is, v 0 and w 0 are parallel if either v ^ = w ^ or v ^ = w ^ . Show that this means v = k w for some non-zero scalar k and that k > 0 if the vectors have the same direction and k < 0 if they point in opposite directions.
  65. The goal of this exercise is to use vectors to describe non-vertical lines in the plane. To that end, consider the line y = 2 x 4 . Let v 0 = 0 , 4 and let s = 1 , 2 . Let t be any real number. Show that the vector defined by v = v 0 + t s , when drawn in standard position, has its terminal point on the line y = 2 x 4 . (Hint: Show that v 0 + t s = t , 2 t 4 for any real number t .) Now consider the non-vertical line y = m x + b . Repeat the previous analysis with v 0 = 0 , b and let s = 1 , m . Thus any non-vertical line can be thought of as a collection of terminal points of the vector sum of 0 , b (the position vector of the y -intercept) and a scalar multiple of the slope vector s = 1 , m .
  66. Prove the associative and identity properties of vector addition in Theorem.
  67. Prove the properties of scalar multiplication in Theorem.

In Exercises -, find the component form of the vector v using the information given about its magnitude and direction. Give exact values.

In Exercises -, approximate the component form of the vector v using the information given about its magnitude and direction. Round your approximations to two decimal places.

In Exercises -, for the given vector v , find the magnitude v and an angle θ with 0 θ < 360 so that v = v cos ( θ ) , sin ( θ ) (See Definition.) Round approximations to two decimal places.

Answers

    • v + w = 15 , 1 , vector
    • w 2 v = 21 , 14 , vector
    • v + w = 226 , scalar
    • v + w = 18 , scalar
    • v w w v = 21 , 77 , vector
    • w v ^ = 60 13 , 25 13 , vector
    • v + w = 12 , 12 , vector
    • w 2 v = 9 , 60 , vector
    • v + w = 12 2 , scalar
    • v + w = 38 , scalar
    • v w w v = 34 , 612 , vector
    • w v ^ = 91 25 , 312 25 , vector
    • v + w = 0 , 3 , vector
    • w 2 v = 6 , 6 , vector
    • v + w = 3 , scalar
    • v + w = 3 5 , scalar
    • v w w v = 6 5 , 6 5 , vector
    • w v ^ = 4 , 2 , vector
    • v + w = 8 , 9 , vector
    • w 2 v = 22 , 3 , vector
    • v + w = 145 , scalar
    • v + w = 3 29 , scalar
    • v w w v = 14 29 , 6 29 , vector
    • w v ^ = 5 , 2 , vector
    • v + w = 3 , 3 , vector
    • w 2 v = 4 3 , 0 , vector
    • v + w = 2 3 , scalar
    • v + w = 6 , scalar
    • v w w v = 8 3 , 0 , vector
    • w v ^ = 2 3 , 2 , vector
    • v + w = 1 5 , 7 5 , vector
    • w 2 v = 2 , 1 , vector
    • v + w = 2 , scalar
    • v + w = 2 , scalar
    • v w w v = 7 5 , 1 5 , vector
    • w v ^ = 3 5 , 4 5 , vector
    • v + w = 0 , 0 , vector
    • w 2 v = 3 2 2 , 3 2 2 , vector
    • v + w = 0 , scalar
    • v + w = 2 , scalar
    • v w w v = 2 , 2 , vector
    • w v ^ = 2 2 , 2 2 , vector
    • v + w = 1 2 , 3 2 , vector
    • w 2 v = 2 , 2 3 , vector
    • v + w = 1 , scalar
    • v + w = 3 , scalar
    • v w w v = 2 , 2 3 , vector
    • w v ^ = 1 , 3 , vector
    • v + w = 3 , 2 , vector
    • w 2 v = 6 , 10 , vector
    • v + w = 13 , scalar
    • v + w = 7 , scalar
    • v w w v = 6 , 18 , vector
    • w v ^ = 6 5 , 8 5 , vector
    • v + w = 1 , 0 , vector
    • w 2 v = 1 2 , 3 2 , vector
    • v + w = 1 , scalar
    • v + w = 2 , scalar
    • v w w v = 0 , 2 2 , vector
    • w v ^ = 1 2 , 1 2 , vector
  1. v = 3 , 3 3
  2. v = 3 2 2 , 3 2 2
  3. v = 3 3 , 1 3
  4. v = 0 , 12
  5. v = 2 3 , 2
  6. v = 3 , 3
  7. v = 7 2 , 0
  8. v = 5 3 , 5 3
  9. v = 0 , 6.25
  10. v = 6 , 2 3
  11. v = 5 , 5
  12. v = 2 , 4
  13. v = 1 , 3
  14. v = 3 , 4
  15. v = 24 , 10
  16. v 177.96 , 349.27
  17. v 12.96 , 62.59
  18. v 5164.62 , 1097.77
  19. v 386.73 , 230.08
  20. v 52.13 , 160.44
  21. v 14.73 , 21.43
  22. v = 2 , θ = 60
  23. v = 5 2 , θ = 45
  24. v = 4 , θ = 150
  25. v = 2 , θ = 135
  26. v = 1 , θ = 225
  27. v = 1 , θ = 240
  28. v = 6 , θ = 0
  29. v = 2.5 , θ = 180
  30. v = 7 , θ = 90
  31. v = 10 , θ = 270
  32. v = 5 , θ 53.13
  33. v = 13 , θ 22.62
  34. v = 5 , θ 143.13
  35. v = 25 , θ 106.26
  36. v = 5 , θ 206.57
  37. v = 2 10 , θ 251.57
  38. v = 2 , θ 45
  39. v = 17 , θ 284.04
  40. v 145.48 , θ 328.02
  41. v 1274.00 , θ 40.75
  42. v 121.69 , θ 159.66
  43. The boat's true speed is about 10 miles per hour at a heading of S 50.6 W.
  44. The HMS Sasquatch's true speed is about 41 miles per hour at a heading of S 26.8 E.
  45. She should maintain a speed of about 35 miles per hour at a heading of S 11.8 E.
  46. She should fly at 83.46 miles per hour with a heading of N 22.1 E
  47. The current is moving at about 10 miles per hour bearing N 54.6 W.
  48. The tension on each of the cables is about 346 pounds.
  49. The maximum weight that can be held by the cables in that configuration is about 133 pounds.
  50. The tension on the left hand cable is 285.317 lbs. and on the right hand cable is 92.705 lbs.
  51. The weaker student should pull about 60 pounds. The net force on the keg is about 153 pounds.
  52. The resultant force is only about 296 pounds so the couch doesn't budge. Even if it did move, the stronger force on the third rope would have made the couch drift slightly to the south as it traveled down the street.

Adapted from Precalculus, 3rd corrected edition, by Carl Stitz and Jeff Zeager (stitz-zeager.com), licensed under CC BY-NC-SA 3.0. Changes were made: reformatted as an accessible XYZ web edition. License: CC-BY-NC-SA-3.0.