3.1 Contour Maps
A function of two variables assigns a height to every point of the plane, and its graph is a landscape. Landscapes are hard to carry around, so hikers long ago invented something better: the map. A contour map of draws, on the flat plane, the level curves for a list of equally spaced heights — each curve is the set of points where the landscape stands at exactly that height. The skill this section builds is fusion: seeing map and terrain as one object, so that a glance at crowded curves tells you "steep ground here" without any computation.
The figure stages the definition so you can run it in both directions. The landscape is a two-hill surface; the map is a separate object lying flat beneath it, and the map's altitude is under your control.
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- Orbit until you look straight down the -axis, so the contour plot reads as a flat map and the surface is only a colored blur behind it. From the map alone: how many peaks does this landscape have, and which one is taller? What about the map told you?
- Still looking down, find where the loops crowd closest together and where they spread farthest apart. Then orbit to a side view and predict: walking through the crowded region, what would the ground feel like underfoot? Through the spread-out region?
- Select the contour plot and drag its z-offset slowly upward from 0. Watch one outer loop until the rising sheet reaches the surface: the loop seats itself exactly where the plane cuts the landscape. Keep climbing. In what order do the loops land — and which peak runs out of loops to seat first?
- Drag the z-offset back down until roughly half the loops are seated and half still float. Where seated loops stack tightly against the surface's wall — is that the crowded region you flagged in step 2?
- Set the plot's Levels control from 12 up to 20. The levels are equally spaced in height, so what does tighter spacing on the map now say, precisely, about the surface between two neighboring curves?
- Sketch, on paper, the map you expect for — the example below does the algebra — then edit both objects' expressions to it and look straight down. Where were the rings more crowded than you drew?
The map is the surface, disassembled
A level curve is a slice: cut the surface with the horizontal plane , and the cut edge, dropped straight down to the page, is the curve . Dragging the z-offset runs this definition in reverse — the plane climbs, and at each height it re-seats the curve where the slice happens. Because the -values are equally spaced, the horizontal gap between neighboring curves is inversely tied to how fast climbs there: crowded curves mean steep ground.
The two-hill specimen shows what else a map encodes. The taller summit, near , tops out around ; the shorter one, near , at about . Levels above therefore cut only the taller hill — which is why more loops encircle it. Counting rings compares summits.
An original work of XYZ Homework, built around interactive XYZ 3D figures. Aligned to OpenStax Calculus Volume 3 (Strang & Herman), © OpenStax (Rice University), licensed CC BY-NC-SA 4.0; no OpenStax content is reproduced, and this work is not affiliated with or endorsed by OpenStax or Rice University. License: CC-BY-NC-SA-4.0.