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2.1 Space Curves: the Helix

A vector-valued function packages three scalar functions into one moving point:

๐ซ ( t ) = f ( t ) ๐ข + g ( t ) ๐ฃ + h ( t ) ๐ค ,

and its graph is a space curve. The curve carries no information beyond its components โ€” so the fastest way to understand one is to un-weave it. The tool for that is the curve's shadows: its projections onto the three coordinate planes. Each shadow keeps two components and throws the third away, which means each is a plane curve you already know how to read.

Our first specimen is the helix ๐ซ(t)=(cost,sint,t/4): a point running around a circle while climbing at a steady rate.

A thick red helix winding two full turns up around the z-axis, accompanied by three dashed gray curves: a circle lying flat in the xy-plane directly below it, a cosine-shaped wave standing in the xz-plane, and a sine-shaped wave standing in the yz-plane.Explore in 3D (opens in a new tab)
A red helix climbing two turns around the z-axis, with its three shadows drawn dashed: a circle in the xy-plane, a cosine wave standing in the xz-plane, and a sine wave in the yz-plane. The opening camera is chosen so the helix appears to cross itself.

Explore

  1. Before orbiting: where the red curve appears to cross itself on screen, decide which strand is in front. Commit. Then orbit a quarter turn โ€” were you right? Why can a single flat view of a space curve always fool you this way?
  2. Match each dashed shadow to its coordinate plane and to the pair of component functions that build it. Which component does each shadow discard?
  3. Orbit to look straight down the z-axis. Which shadow does the helix appear to become, and what information does this view destroy?
  4. Predict: if the third component t/4 were changed to t2/16, which shadows would change and which would stay exactly the same? Test your prediction by editing the component in the activated figure, then undo.
  5. Predict again for changing cost to cos2t: which shadow is untouched this time? The xy-shadow stops being a circle โ€” what shape does it collapse into?

Shadows are components, two at a time

Project the helix onto the xy-plane and you get (cost,sint,0) โ€” the pair (f,g) with h set to zero. The other two shadows are (cost,0,t/4) and (0,sint,t/4). That is the general rule: the shadow on a coordinate plane is the curve with the discarded component replaced by zero. It explains everything you tested above. Editing h alone cannot touch the xy-shadow, because that shadow never knew about h; it must change both vertical shadows, because each of them keeps h. Every edit changes exactly the two shadows that use the edited component.

Read as graphs, the vertical shadows are old friends. In the xz-plane the shadow satisfies x=cos(4z) โ€” a cosine wave lying on its side, since t=4z โ€” and the yz-shadow is the matching sine wave. The helix is a circle and two sinusoids in a trench coat, and the shadows catch it.

An original work of XYZ Homework, built around interactive XYZ 3D figures. Aligned to OpenStax Calculus Volume 3 (Strang & Herman), ยฉ OpenStax (Rice University), licensed CC BY-NC-SA 4.0; no OpenStax content is reproduced, and this work is not affiliated with or endorsed by OpenStax or Rice University. License: CC-BY-NC-SA-4.0.