2.1 Space Curves: the Helix
A vector-valued function packages three scalar functions into one moving point:
and its graph is a space curve. The curve carries no information beyond its components โ so the fastest way to understand one is to un-weave it. The tool for that is the curve's shadows: its projections onto the three coordinate planes. Each shadow keeps two components and throws the third away, which means each is a plane curve you already know how to read.
Our first specimen is the helix : a point running around a circle while climbing at a steady rate.
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- Before orbiting: where the red curve appears to cross itself on screen, decide which strand is in front. Commit. Then orbit a quarter turn โ were you right? Why can a single flat view of a space curve always fool you this way?
- Match each dashed shadow to its coordinate plane and to the pair of component functions that build it. Which component does each shadow discard?
- Orbit to look straight down the -axis. Which shadow does the helix appear to become, and what information does this view destroy?
- Predict: if the third component were changed to , which shadows would change and which would stay exactly the same? Test your prediction by editing the component in the activated figure, then undo.
- Predict again for changing to : which shadow is untouched this time? The -shadow stops being a circle โ what shape does it collapse into?
Shadows are components, two at a time
Project the helix onto the -plane and you get โ the pair with set to zero. The other two shadows are and . That is the general rule: the shadow on a coordinate plane is the curve with the discarded component replaced by zero. It explains everything you tested above. Editing alone cannot touch the -shadow, because that shadow never knew about ; it must change both vertical shadows, because each of them keeps . Every edit changes exactly the two shadows that use the edited component.
Read as graphs, the vertical shadows are old friends. In the -plane the shadow satisfies โ a cosine wave lying on its side, since โ and the -shadow is the matching sine wave. The helix is a circle and two sinusoids in a trench coat, and the shadows catch it.
An original work of XYZ Homework, built around interactive XYZ 3D figures. Aligned to OpenStax Calculus Volume 3 (Strang & Herman), ยฉ OpenStax (Rice University), licensed CC BY-NC-SA 4.0; no OpenStax content is reproduced, and this work is not affiliated with or endorsed by OpenStax or Rice University. License: CC-BY-NC-SA-4.0.