The previous section treated a matrix as a destination: the square is here, its image is there. But a matrix is also somewhere you can travel gradually. Fix the matrix that sends to — columns and — and blend it with the identity map using a dial :
At this is the identity, leaving every point in place. At it is itself. In between it is a perfectly legitimate linear transformation in its own right — multiplying out gives , the matrix with columns and . The figure animates the whole family.
A colored square with a pale amber outline, and a light gray outline of the unit square, seen face-on in one upright plane against a gray horizontal axis and a gray vertical axis with numbered ticks. The gray outline never moves; the colored square is controlled by a slider named s. With s at 0 the colored square exactly fills the gray outline; dragging s toward 1 continuously shears and tilts it into the thin parallelogram that the matrix A produces, its far corner travelling in a straight line, so the reader watches the identity deform into A.
The unit square carried by the interpolated map , seen face-on, with a gray outline of the unit square that never moves drawn in front of it. At the colored square exactly fills the gray outline; dragging to deforms it continuously into the image parallelogram of .
Explore the figure
At , confirm the colored square coincides with the gray reference outline in front of it.
Drag slowly from to and watch one landmark: the far corner starts at and arrives at the sum of the columns of , which is . Does it travel along a curve or a straight line?
Watch the shape itself near the end of the slide. The parallelogram gets thin — by its two edges, the columns and , point almost the same way. Compare with .
Run back and forth across the last stretch of the slider. Does the square ever collapse to a segment completely, the way the dependent columns did in the previous section — or does it stop just short?
Straight-line motion, and a near collapse
Why straight lines? For a fixed point , its position at dial value is — a weighted average of the start and the destination . As runs from to , that weighted average slides along the segment joining the two, at constant speed. The whole square deforms coherently because every one of its points is running its own straight errand at once.
The thinning is quantitative. For a parallelogram with edge vectors and , the area is , which for a matrix with columns and reads — and this book has that formula already, from Section 0.8 rather than from geometry in general. Lay the two edges in the floor of space as and ; their cross product is , standing straight up, and Section 0.8's result that a cross product's length is the area of the parallelogram spanned is exactly the claim being made here. Applied to the columns of , the quantity inside the absolute value is
Area along the morph ✓ Computed · mojocas 0.1.0✓ Agrees with the text Area along the morph, computed exactly by mojocas 0.1.0, and confirmed to agree with the result stated in the text.
The area quantity for the whole family at once: a computer algebra system expands the cross-product formula on the columns of and returns — the same polynomial as above, with and in fraction form.
An original work of XYZ Homework, built around interactive XYZ 3D figures. Chapters 1–6 follow the topic sequence of Interactive Linear Algebra (Margalit & Rabinoff, Georgia Tech, GNU FDL). Chapter 0's scope (its topics, their order, and the idea each figure shows) follows the Vectors chapter of Ximera's Linear Algebra: An Interactive Introduction. The prose, worked examples and figures were written for this book, which is not affiliated with or endorsed by the authors of either work. License: CC-BY-NC-SA-4.0.
These eBooks are a prerelease and are not yet certified conformant with WCAG 2.1 AA or any other accessibility standard. Every page is built against an automated accessibility gate, and our target for the published editions is WCAG 2.2 Level AA. If something is unusable, please tell us.