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2.4 Products of Vectors

A vector can be multiplied by another vector but may not be divided by another vector. There are two kinds of products of vectors used broadly in physics and engineering. One kind of multiplication is a scalar multiplication of two vectors. Taking a scalar product of two vectors results in a number (a scalar), as its name indicates. Scalar products are used to define work and energy relations. For example, the work that a force (a vector) performs on an object while causing its displacement (a vector) is defined as a scalar product of the force vector with the displacement vector. A quite different kind of multiplication is a vector multiplication of vectors. Taking a vector product of two vectors returns as a result a vector, as its name suggests. Vector products are used to define other derived vector quantities. For example, in describing rotations, a vector quantity called torque is defined as a vector product of an applied force (a vector) and its distance from pivot to force (a vector). It is important to distinguish between these two kinds of vector multiplications because the scalar product is a scalar quantity and a vector product is a vector quantity.

The Scalar Product of Two Vectors (the Dot Product)

Scalar multiplication of two vectors yields a scalar product.

In the definition of the dot product, the direction of angle φ does not matter, and φ can be measured from either of the two vectors to the other because cosφ=cos(φ)=cos(2πφ). The dot product is a negative number when 90°<φ180° and is a positive number when 0°φ<90°. Moreover, the dot product of two parallel vectors is A·B=ABcos0°=AB, and the dot product of two antiparallel vectors is A·B=ABcos180°=AB. The scalar product of two orthogonal vectors vanishes: A·B=ABcos90°=0. The scalar product of a vector with itself is the square of its magnitude:

A2A·A=AAcos0°=A2.

(2.28)
Figure a: vectors A and B are shown tail to tail. A is longer than B. The angle between them is phi. Figure b: Vector B is extended using a dashed line and another dashed line is drawn from the head of A to the extension of B, perpendicular to B. A sub perpendicular is equal to A magnitude times cosine phi and is the distance from the vertex where the tails of A and B meet to the location where the perpendicular from A to B meets the extension of B. Figure c: A dashed line is drawn from the head of B to A, perpendicular to A. The distance from the tails of A and B to where the dashed line meets B is B sub perpendicular and is equal to magnitude B times cosine phi.
Figure 2.29 The scalar product of two vectors. (a) The angle between the two vectors. (b) The orthogonal projection A││ of vector A onto the direction of vector B. (c) The orthogonal projection B││ of vector B onto the direction of vector A.

In the Cartesian coordinate system, scalar products of the unit vector of an axis with other unit vectors of axes always vanish because these unit vectors are orthogonal:

i^·j^=|i^||j^|cos90°=(1)(1)(0)=0,i^·k^=|i^||k^|cos90°=(1)(1)(0)=0,k^·j^=|k^||j^|cos90°=(1)(1)(0)=0.

(2.29)

In these equations, we use the fact that the magnitudes of all unit vectors are one: |i^|=|j^|=|k^|=1. For unit vectors of the axes, Equation 2.28 gives the following identities:

i^·i^=i2=j^·j^=j2=k^·k^=k2=1.

(2.30)

The scalar product A·B can also be interpreted as either the product of B with the projection Aǁ of vector A onto the direction of vector B (Figure 2.29(b)) or the product of A with the projection Bǁ of vector B onto the direction of vector A (Figure 2.29(c)):

A·B=ABcosφ=B(Acosφ)=BAǁ=A(Bcosφ)=ABǁ.

For example, in the rectangular coordinate system in a plane, the scalar x-component of a vector is its dot product with the unit vector i^, and the scalar y-component of a vector is its dot product with the unit vector j^:

{A·i^=|A||i^|cosθA=AcosθA=AxA·j^=|A||j^|cos(90°θA)=AsinθA=Ay.

Scalar multiplication of vectors is commutative,

A·B=B·A,

and obeys the distributive law:

A·(B+C)=A·B+A·C.

(2.32)

We can use the commutative and distributive laws to derive various relations for vectors, such as expressing the dot product of two vectors in terms of their scalar components.

When the vectors in Equation 2.27 are given in their vector component forms,

A=Axi^+Ayj^+Azk^andB=Bxi^+Byj^+Bzk^,

we can compute their scalar product as follows:

A·B=(Axi^+Ayj^+Azk^)·(Bxi^+Byj^+Bzk^)=AxBxi^·i^+AxByi^·j^+AxBzi^·k^+AyBxj^·i^+AyByj^·j^+AyBzj^·k^+AzBxk^·i^+AzByk^·j^+AzBzk^·k^.

Since scalar products of two different unit vectors of axes give zero, and scalar products of unit vectors with themselves give one (see Equation 2.29 and Equation 2.30), there are only three nonzero terms in this expression. Thus, the scalar product simplifies to

A·B=AxBx+AyBy+AzBz.

(2.33)

We can use Equation 2.33 for the scalar product in terms of scalar components of vectors to find the angle between two vectors. When we divide Equation 2.27 by AB, we obtain the equation for cosφ, into which we substitute Equation 2.33:

cosφ=A·BAB=AxBx+AyBy+AzBzAB.

(2.34)

Angle φ between vectors A and B is obtained by taking the inverse cosine of the expression in Equation 2.34.

The Vector Product of Two Vectors (the Cross Product)

Vector multiplication of two vectors yields a vector product.

According to Equation 2.35, the vector product vanishes for pairs of vectors that are either parallel (φ=0°) or antiparallel (φ=180°) because sin0°=sin180°=0.

Vector A points out and to the left, and vector B points out and to the right. The angle between them is phi. In figure a we are shown vector C which is the cross product of A cross B. Vector C points up and is perpendicular to both A and B. In figure b we are shown vector minus C which is the cross product of B cross A. Vector minus C points down and is perpendicular to both A and B.
Figure 2.31 The vector product of two vectors is drawn in three-dimensional space. (a) The vector product A×B is a vector perpendicular to the plane that contains vectors A and B. Small squares drawn in perspective mark right angles between A and C, and between B and C so that if A and B lie on the floor, vector C points vertically upward to the ceiling. (b) The vector product B×A is a vector antiparallel to vector A×B.

On the line perpendicular to the plane that contains vectors A and B there are two alternative directions—either up or down, as shown in Figure 2.31—and the direction of the vector product may be either one of them. In the standard right-handed orientation, where the angle between vectors is measured counterclockwise from the first vector, vector A×B points upward, as seen in Figure 2.31(a). If we reverse the order of multiplication, so that now B comes first in the product, then vector B×A must point downward, as seen in Figure 2.31(b). This means that vectors A×B and B×A are antiparallel to each other and that vector multiplication is not commutative but anticommutative. The anticommutative property means the vector product reverses the sign when the order of multiplication is reversed:

A×B=B×A.

(2.36)

The corkscrew right-hand rule is a common mnemonic used to determine the direction of the vector product. As shown in Figure 2.32, a corkscrew is placed in a direction perpendicular to the plane that contains vectors A and B, and its handle is turned in the direction from the first to the second vector in the product. The direction of the cross product is given by the progression of the corkscrew.

You can also use your right hand, without the use of a corkscrew, by positioning your right hand so that your fingers point in the direction of A and they curl toward B. The cross product must be perpendicular to both A and B, and so you are choosing from only two possible directions. Your thumb now points toward the correct choice.

Vector A points out and to the left, and vector B points out and to the right. In figure a we are shown the cross product of A cross B pointing up, perpendicular to both A and B. A screw turning an angle phi from A to B would move up. In figure b we are shown the cross product of B cross A pointing down, perpendicular to both A and B. A screw turning an angle phi from B to A would move down.
Figure 2.32 The corkscrew right-hand rule can be used to determine the direction of the cross product A×B. Place a corkscrew in the direction perpendicular to the plane that contains vectors A and B, and turn it in the direction from the first to the second vector in the product. The direction of the cross product is given by the progression of the corkscrew. (a) Upward movement means the cross-product vector points up. (b) Downward movement means the cross-product vector points downward. (c) To find the direction of C = A × B using your right hand (be careful not to use your left hand or you will get the opposite direction!), with A and B placed tail-to-tail, position your right hand so that your fingers point in the direction of A and curl them toward B. Your extended thumb will point in the direction of the cross product. Make sure your thumb is perpendicular to the plan defined by the two crossed vectors, A and B.

Similar to the dot product (Equation 2.32), the cross product has the following distributive property:

A×(B+C)=A×B+A×C.

(2.37)

The distributive property is applied frequently when vectors are expressed in their component forms, in terms of unit vectors of Cartesian axes.

When we apply the definition of the cross product, Equation 2.35, to unit vectors i^, j^, and k^ that define the positive x-, y-, and z-directions in space, we find that

i^×i^=j^×j^=k^×k^=0.

(2.38)

All other cross products of these three unit vectors must be vectors of unit magnitudes because i^, j^, and k^ are orthogonal. For example, for the pair i^ and j^, the magnitude is |i^×j^|=ijsin90°=(1)(1)(1)=1. The direction of the vector product i^×j^ must be orthogonal to the xy-plane, which means it must be along the z-axis. The only unit vectors along the z-axis are k^ or +k^. By the corkscrew rule, the direction of vector i^×j^ must be parallel to the positive z-axis. Therefore, the result of the multiplication i^×j^ is identical to +k^. We can repeat similar reasoning for the remaining pairs of unit vectors. The results of these multiplications are

{i^×j^=+k^,j^×k^=+i^,k^×i^=+j^.

(2.39)

Notice that in Equation 2.39, the three unit vectors i^, j^, and k^ appear in the cyclic order shown in a diagram in Figure 2.34(a). The cyclic order means that in the product formula, i^ follows k^ and comes before j^, or k^ follows j^ and comes before i^, or j^ follows i^ and comes before k^. The cross product of two different unit vectors is always a third unit vector. When two unit vectors in the cross product appear in the cyclic order, the result of such a multiplication is the remaining unit vector, as illustrated in Figure 2.34(b). When unit vectors in the cross product appear in a different order, the result is a unit vector that is antiparallel to the remaining unit vector (i.e., the result is with the minus sign, as shown by the examples in Figure 2.34(c) and Figure 2.34(d). In practice, when the task is to find cross products of vectors that are given in vector component form, this rule for the cross-multiplication of unit vectors is very useful.

Figure a: The unit vectors, I hat, j hat and k hat of the x y z coordinate system are shown. Arrows indicate the sequence from I hat to j hat to k hat and back to I hat. Figure b: The unit vectors, I hat, j hat and k hat of the x y z coordinate system are shown. I hat equals j hat cross k hat. j hat equals k hat cross i hat. k hat equals i hat cross j hat. Figure c: The unit vectors, I hat and j hat are shown along with minus k hat pointing down. Minus k hat equals j hat cross i hat. Figure d: The unit vectors, I hat and k hat are shown along with minus j hat pointing to the left. Minus j hat equals i hat cross k hat.
Figure 2.34 (a) The diagram of the cyclic order of the unit vectors of the axes. (b) The only cross products where the unit vectors appear in the cyclic order. These products have the positive sign. (c, d) Two examples of cross products where the unit vectors do not appear in the cyclic order. These products have the negative sign.

Suppose we want to find the cross product A×B for vectors A=Axi^+Ayj^+Azk^ and B=Bxi^+Byj^+Bzk^. We can use the distributive property (Equation 2.37), the anticommutative property (Equation 2.36), and the results in Equation 2.38 and Equation 2.39 for unit vectors to perform the following algebra:

A×B=(Axi^+Ayj^+Azk^)×(Bxi^+Byj^+Bzk^)=Axi^×(Bxi^+Byj^+Bzk^)+Ayj^×(Bxi^+Byj^+Bzk^)+Azk^×(Bxi^+Byj^+Bzk^)=AxBxi^×i^+AxByi^×j^+AxBzi^×k^+AyBxj^×i^+AyByj^×j^+AyBzj^×k^+AzBxk^×i^+AzByk^×j^+AzBzk^×k^=AxBx(0)+AxBy(+k^)+AxBz(j^)+AyBx(k^)+AyBy(0)+AyBz(+i^)+AzBx(+j^)+AzBy(i^)+AzBz(0).

When performing algebraic operations involving the cross product, be very careful about keeping the correct order of multiplication because the cross product is anticommutative. The last two steps that we still have to do to complete our task are, first, grouping the terms that contain a common unit vector and, second, factoring. In this way we obtain the following very useful expression for the computation of the cross product:

C=A×B=(AyBzAzBy)i^+(AzBxAxBz)j^+(AxByAyBx)k^.

(2.40)

In this expression, the scalar components of the cross-product vector are

{Cx=AyBzAzBy,Cy=AzBxAxBz,Cz=AxByAyBx.

(2.41)

When finding the cross product, in practice, we can use either Equation 2.35 or Equation 2.40, depending on which one of them seems to be less complex computationally. They both lead to the same final result. One way to make sure if the final result is correct is to use them both.

In conclusion to this section, we want to stress that “dot product” and “cross product” are entirely different mathematical objects that have different meanings. The dot product is a scalar; the cross product is a vector. Later chapters use the terms dot product and scalar product interchangeably. Similarly, the terms cross product and vector product are used interchangeably.

Summary

  • There are two kinds of multiplication for vectors. One kind of multiplication is the scalar product, also known as the dot product. The other kind of multiplication is the vector product, also known as the cross product. The scalar product of vectors is a number (scalar). The vector product of vectors is a vector.
  • Both kinds of multiplication have the distributive property, but only the scalar product has the commutative property. The vector product has the anticommutative property, which means that when we change the order in which two vectors are multiplied, the result acquires a minus sign.
  • The scalar product of two vectors is obtained by multiplying their magnitudes with the cosine of the angle between them. The scalar product of orthogonal vectors vanishes; the scalar product of antiparallel vectors is negative.
  • The vector product of two vectors is a vector perpendicular to both of them. Its magnitude is obtained by multiplying their magnitudes by the sine of the angle between them. The direction of the vector product can be determined by the corkscrew right-hand rule. The vector product of two either parallel or antiparallel vectors vanishes. The magnitude of the vector product is largest for orthogonal vectors.
  • The scalar product of vectors is used to find angles between vectors and in the definitions of derived scalar physical quantities such as work or energy.
  • The cross product of vectors is used in definitions of derived vector physical quantities such as torque or magnetic force, and in describing rotations.

Key Equations

Multiplication by a scalar (vector equation)B=αA
Multiplication by a scalar (scalar equation for magnitudes)B=|α|A
Resultant of two vectorsDAD=DAC+DCD
Commutative lawA+B=B+A
Associative law(A+B)+C=A+(B+C)
Distributive lawα1A+α2A=(α1+α2)A
The component form of a vector in two dimensionsA=Axi^+Ayj^
Scalar components of a vector in two dimensions{Ax=xexb Ay=yeyb
Magnitude of a vector in a planeA=Ax2+Ay2
The direction angle of a vector in a planeθA=tan−1(AyAx)
Scalar components of a vector in a plane{Ax=AcosθA Ay=AsinθA
Polar coordinates in a plane{x=rcosφ y=rsinφ
The component form of a vector in three dimensionsA=Axi^+Ayj^+Azk^
The scalar z-component of a vector in three dimensionsAz=zezb
Magnitude of a vector in three dimensionsA=Ax2+Ay2+Az2
Distributive propertyα(A+B)=αA+αB
Antiparallel vector to AA=Axi^Ayj^Azk^
Equal vectorsA=B{Ax=Bx Ay=By Az=Bz
Components of the resultant of N vectors{FRx=k=1NFkx=F1x+F2x++FNx FRy=k=1NFky=F1y+F2y++FNy FRz=k=1NFkz=F1z+F2z++FNz
General unit vectorV^=VV
Definition of the scalar productA·B=ABcosφ
Commutative property of the scalar productA·B=B·A
Distributive property of the scalar productA·(B+C)=A·B+A·C
Scalar product in terms of scalar components of vectorsA·B=AxBx+AyBy+AzBz
Cosine of the angle between two vectorscosφ=A·BAB
Dot products of unit vectorsi^·j^=j^·k^=k^·i^=0
Magnitude of the vector product (definition)|A×B|=ABsinφ
Anticommutative property of the vector productA×B=B×A
Distributive property of the vector productA×(B+C)=A×B+A×C
Cross products of unit vectors{i^×j^=+k^, j^×k^=+i^, k^×i^=+j^.
The cross product in terms of scalar
components of vectors
A×B=(AyBzAzBy)i^+(AzBxAxBz)j^+(AxByAyBx)k^

Conceptual Questions

What is wrong with the following expressions? How can you correct them? (a) C=AB, (b) C=AB, (c) C=A×B, (d) C=AB, (e) C+2A=B, (f) C=A×B, (g) A·B=A×B, (h) C=2A·B, (i) C=A/B, and (j) C=A/B.

a. C=A·B, b. C=A×B or C=AB, c. C=A×B, d. C=AB, e. C+2A=B, f. C=A×B, g. left side is a scalar and right side is a vector, h. C=2A×B, i. C=A/B, j. C=A/B

If the cross product of two vectors vanishes, what can you say about their directions?

If the dot product of two vectors vanishes, what can you say about their directions?

They are orthogonal.

What is the dot product of a vector with the cross product that this vector has with another vector?

Problems

Assuming the +x-axis is horizontal to the right for the vectors in the following figure, find the following scalar products: (a) A·C, (b) A·F, (c) D·C, (d) A·(F+2C), (e) i^·B, (f) j^·B, (g) (3i^j^)·B, and (h) B^·B.

The x y coordinate system has positive x to the right and positive y up. Vector A has magnitude 10.0 and points 30 degrees counterclockwise from the positive x direction. Vector B has magnitude 5.0 and points 53 degrees counterclockwise from the positive x direction. Vector C has magnitude 12.0 and points 60 degrees clockwise from the positive x direction. Vector D has magnitude 20.0 and points 37 degrees clockwise from the negative x direction. Vector F has magnitude 20.0 and points 30 degrees counterclockwise from the negative x direction.

Assuming the +x-axis is horizontal to the right for the vectors in the preceding figure, find (a) the component of vector A along vector C, (b) the component of vector C along vector A, (c) the component of vector i^ along vector F, and (d) the component of vector F along vector i^.

a. 0, b. 0, c. –0.866, d. –17.32

Find the angle between vectors for (a) D=(−3.0i^4.0j^)m and A=(−3.0i^+4.0j^)m and (b) D=(2.0i^4.0j^+k^)m and B=(−2.0i^+3.0j^+2.0k^)m.

Find the angles that vector D=(2.0i^4.0j^+k^)m makes with the x-, y-, and z- axes.

θi=64.12°,θj=150.79°,θk=77.39°

Show that the force vector D=(2.0i^4.0j^+k^)N is orthogonal to the force vector G=(3.0i^+4.0j^+10.0k^)N.

Assuming the +x-axis is horizontal to the right for the vectors in the previous figure, find the following vector products: (a) A×C, (b) A×F, (c) D×C, (d) A×(F+2C), (e) i^×B, (f) j^×B, (g) (3i^j^)×B, and (h) B^×B.

a. −120k^, b. 0k^, c. 94k^, d. –240k^, e. 4.0k^, f. −3.0k^, g. 15k^, h. 0

Find the cross product A×C for (a) A=2.0i^4.0j^+k^ and C=3.0i^+4.0j^+10.0k^, (b) A=3.0i^+4.0j^+10.0k^ and C=2.0i^4.0j^+k^, (c) A=−3.0i^4.0j^ and C=−3.0i^+4.0j^, and (d) C=−2.0i^+3.0j^+2.0k^ and A=−9.0j^.

For the vectors in the earlier figure, find (a) (A×F)·D, (b) (A×F)·(D×B), and (c) (A·F)(D×B).

a. 0, b. 0, c. 20,000k^

(a) If A×F=B×F, can we conclude A=B? (b) If A·F=B·F, can we conclude A=B? (c) If FA=BF, can we conclude A=B? Why or why not?

Additional Problems

You fly 32.0km in a straight line in still air in the direction 35.0° south of west. (a) Find the distances you would have to fly due south and then due west to arrive at the same point. (b) Find the distances you would have to fly first in a direction 45.0° south of west and then in a direction 45.0° west of north. Note these are the components of the displacement along a different set of axes—namely, the one rotated by 45° with respect to the axes in (a).

a. 18.4 km and 26.2 km, b. 31.5 km and 5.56 km

Rectangular coordinates of a point are given by (2, y) and its polar coordinates are given by (r,π/6). Find y and r.

If the polar coordinates of a point are (r,φ) and its rectangular coordinates are (x,y), determine the polar coordinates of the following points: (a) (−x, y), (b) (−2x, −2y), and (c) (3x, −3y).

a. (r,πφ), b. (2r,π+φ), c. (3r,φ)

Vectors A and B have identical magnitudes of 5.0 units. Find the angle between them if A+B=52j^.

Starting at the island of Moi in an unknown archipelago, a fishing boat makes a round trip with two stops at the islands of Noi and Poi. It sails from Moi for 4.76 nautical miles (nmi) in a direction 37° north of east to Noi. From Noi, it sails 69° west of north to Poi. On its return leg from Poi, it sails 28° east of south. What distance does the boat sail between Noi and Poi? What distance does it sail between Moi and Poi? Express your answer both in nautical miles and in kilometers. Note: 1 nmi = 1852 m.

dPM=6.2nmi=11.4km,dNP=7.2nmi=13.3km

An air traffic controller notices two signals from two planes on the radar monitor. One plane is at altitude 800 m and in a 19.2-km horizontal distance to the tower in a direction 25° south of west. The second plane is at altitude 1100 m and its horizontal distance is 17.6 km and 20° south of west. What is the distance between these planes?

Show that when A+B=C, then C2=A2+B2+2ABcosφ, where φ is the angle between vectors A and B.

proof

Four force vectors each have the same magnitude f. What is the largest magnitude the resultant force vector may have when these forces are added? What is the smallest magnitude of the resultant? Make a graph of both situations.

A skater glides along a circular path of radius 5.00 m in clockwise direction. When he coasts around one-half of the circle, starting from the west point, find (a) the magnitude of his displacement vector and (b) how far he actually skated. (c) What is the magnitude of his displacement vector when he skates all the way around the circle and comes back to the west point?

a. 10.00 m, b. 5πm, c. 0

A stubborn dog is being walked on a leash by its owner. At one point, the dog encounters an interesting scent at some spot on the ground and wants to explore it in detail, but the owner gets impatient and pulls on the leash with force F=(98.0i^+132.0j^+32.0k^)N along the leash. (a) What is the magnitude of the pulling force? (b) What angle does the leash make with the vertical?

If the velocity vector of a polar bear is u=(−18.0i^13.0j^)km/h, how fast and in what geographic direction is it heading? Here, i^ and j^ are directions to geographic east and north, respectively.

22.2 km/h, 35.8° south of west

Find the scalar components of three-dimensional vectors G and H in the following figure and write the vectors in vector component form in terms of the unit vectors of the axes.

Vector G has magnitude 10.0. Its projection in the x y plane is between the positive x and positive y directions, at an angle of 45 degrees from the positive x direction. The angle between vector G and the positive z direction is 60 degrees. Vector H has magnitude 15.0. Its projection in the x y plane is between the negative x and positive y directions, at an angle of 30 degrees from the positive y direction. The angle between vector H and the positive z direction is 450 degrees.

A diver explores a shallow reef off the coast of Belize. She initially swims 90.0 m north, makes a turn to the east and continues for 200.0 m, then follows a big grouper for 80.0 m in the direction 30° north of east. In the meantime, a local current displaces her by 150.0 m south. Assuming the current is no longer present, in what direction and how far should she now swim to come back to the point where she started?

270 m, 4.2° north of west

A force vector A has x- and y-components, respectively, of −8.80 units of force and 15.00 units of force. The x- and y-components of force vector B are, respectively, 13.20 units of force and −6.60 units of force. Find the components of force vector C that satisfies the vector equation AB+3C=0.

Vectors A and B are two orthogonal vectors in the xy-plane and they have identical magnitudes. If A=3.0i^+4.0j^, find B.

B=−4.0i^+3.0j^ or B=4.0i^3.0j^

For the three-dimensional vectors in the following figure, find (a) G×H, (b) |G×H|, and (c) G·H.

Vector G has magnitude 10.0. Its projection in the x y plane is between the positive x and positive y directions, at an angle of 45 degrees from the positive x direction. The angle between vector G and the positive z direction is 60 degrees. Vector H has magnitude 15.0. Its projection in the x y plane is between the negative x and positive y directions, at an angle of 30 degrees from the positive y direction. The angle between vector H and the positive z direction is 450 degrees.

Show that (B×C)·A is the volume of the parallelepiped, with edges formed by the three vectors in the following figure.

Vector G has magnitude 10.0. Its projection in the x y plane is between the positive x and positive y directions, at an angle of 45 degrees from the positive x direction. The angle between vector G and the positive z direction is 60 degrees. Vector H has magnitude 15.0. Its projection in the x y plane is between the negative x and positive y directions, at an angle of 30 degrees from the positive y direction. The angle between vector H and the positive z direction is 450 degrees.

proof

Challenge Problems

Vector B is 5.0 cm long and vector A is 4.0 cm long. Find the angle between these two vectors when |A+B|=3.0cm.

What is the component of the force vector G=(3.0i^+4.0j^+10.0k^)N along the force vector H=(1.0i^+4.0j^)N?

GH=19N/174.6N

The following figure shows a triangle formed by the three vectors A, B, and C. If vector C is drawn between the midpoints of vectors A and B, show that C=C/2.

Vectors A, B and C form a triangle. Vector A points up and right, vector B starts at the head of A and points down and right, and vector C starts at the head of B, ends at the tail of A and points to the left. Vector C prime is parallel to vector C and connects the midpoints of vectors A and B.

Distances between points in a plane do not change when a coordinate system is rotated. In other words, the magnitude of a vector is invariant under rotations of the coordinate system. Suppose a coordinate system S is rotated about its origin by angle φ to become a new coordinate system S, as shown in the following figure. A point in a plane has coordinates (x, y) in S and coordinates (x,y) in S.

(a) Show that, during the transformation of rotation, the coordinates in S are expressed in terms of the coordinates in S by the following relations:

{x=xcosφ+ysinφy=xsinφ+ycosφ.

(b) Show that the distance of point P to the origin is invariant under rotations of the coordinate system. Here, you have to show that

x2+y2=x2+y2.

(c) Show that the distance between points P and Q is invariant under rotations of the coordinate system. Here, you have to show that

(xPxQ)2+(yPyQ)2=

(x'Px'Q)2+(y'Py'Q)2.

Two coordinate systems are shown. The x y coordinate system S, in red, has positive x to to the right and positive y up. The x prime y prime coordinate system S prime, in blue, shares the same origin as S but is rotated relative to S counterclockwise an angle phi. Two points, P and Q are shown. Point P’s x coordinate in frame S is shown as a dashed line from P to the x axis, drawn parallel to the y axis. Point P’s y coordinate in frame S is shown as a dashed line from P to the y axis, drawn parallel to the x axis. Point P’s x prime coordinate in frame S prime is shown as a dashed line from P to the x prime axis, drawn parallel to the y prime axis. Point P’s y prime coordinate in frame S prime is shown as a dashed line from P to the y prime axis, drawn parallel to the x prime axis.

proof