The Mojo ManualXYZ Homework Edition

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Chapter 7: GPU Programming

GPUs are essential for high-performance computation, but programming them has historically been a highly specialized skill. Mojo represents a chance to rethink GPU programming and make it more approachable. But if you've never programmed a GPU before, you first need to understand how the GPU hardware and execution model is different from a CPU. That's what this page is all about—there's no code here, so if you already understand GPU hardware, you can skip to the Get started tutorial or GPU programming fundamentals.

Adapted from the Mojo Manual and the MAX GPU programming guides, part of the Modular Platform repository (github.com/modular/modular), Copyright (c) Modular Inc., licensed under the Apache License v2.0 with LLVM Exceptions. Changes were made: reformatted as an accessible XYZ web edition with build-verified example outputs. Mojo and MAX are trademarks of Modular Inc.; this edition is not affiliated with or endorsed by Modular. License: Apache-2.0 WITH LLVM-exception.

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