Chapter 11: Classes

A programmer can model real-world entities as objects for better program design and organization. A class defines a type of object with attributes and methods. Many instances of a class type can be created to represent multiple objects in a program.
Classes promote reusability. Classes add benefits like data abstraction and encapsulation, which organize code for better usability and extensibility.
Adapted from Introduction to Python Programming by OpenStax (openstax.org), licensed under CC BY-NC-SA 4.0. Changes were made. License: CC-BY-NC-SA-4.0.