Expected value is perhaps the most useful probability concept we will discuss. It has many applications, from insurance policies to making financial decisions, and it's one thing that the casinos and government agencies that run gambling operations and lotteries hope most people never learn about.
We call this average gain or loss the expected value of playing roulette. Notice that no one ever loses exactly 5.3 cents: most people (in fact, about 37 out of every 38) lose $1 and a very few people (about 1 person out of every 38) gain $35 (the $36 they win minus the $1 they spent to play the game).
There is another way to compute expected value without imagining what would happen if we play every possible space. There are 38 possible outcomes when the wheel spins, so the probability of winning is . The complement, the probability of losing, is .
Summarizing these along with the values, we get this table:
Outcome
Probability of outcome
Notice that if we multiply each outcome by its corresponding probability we get and , and if we add these numbers we get , which is the expected value we computed above.
We can compute the expected value by multiplying each outcome by the probability of that outcome, then adding up the products.
In general, if the expected value of a game is negative, it is not a good idea to play the game, since on average you will lose money. It would be better to play a game with a positive expected value (good luck trying to find one!), although keep in mind that even if the average winnings are positive it could be the case that most people lose money and one very fortunate individual wins a great deal of money. If the expected value of a game is 0, we call it a fair game, since neither side has an advantage.
Not surprisingly, the expected value for casino games is negative for the player, which is positive for the casino. It must be positive or they would go out of business. Players just need to keep in mind that when they play a game repeatedly, their expected value is negative. That is fine so long as you enjoy playing the game and think it is worth the cost. But it would be wrong to expect to come out ahead.
Expected value also has applications outside of gambling. Expected value is very common in making insurance decisions.
Not surprisingly, the expected value is negative; the insurance company can only afford to offer policies if they, on average, make money on each policy. They can afford to pay out the occasional benefit because they offer enough policies that those benefit payouts are balanced by the rest of the insured people.
For people buying the insurance, there is a negative expected value, but there is a security that comes from insurance that is worth that cost.
[2] According to the estimator at www.numericalexample.com/inde...=article&id=91
Adapted from Math in Society by David Lippman, hosted on LibreTexts (math.libretexts.org) and licensed under CC BY-SA 3.0. Changes were made. License: CC-BY-SA-3.0.
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