#set document(title: "6.3 Variable scope", author: "OpenStax / XYZ Homework") #set page(width: 8.5in, height: auto, margin: 1in) #import "@preview/cetz:0.5.2" #set text(font: ("STIX Two Text", "Libertinus Serif", "New Computer Modern"), size: 10.5pt, lang: "en") #show math.equation: set text(font: ("STIX Two Math", "New Computer Modern Math")) #set par(justify: true, leading: 0.62em, spacing: 0.9em) #set enum(spacing: 1.1em) // room between list items so tall inline fractions don't collide #set list(spacing: 1.1em) #set table(stroke: 0.5pt + rgb("#c7ccd3")) #let BLUE = rgb("#183B6F") // brand navy — section bars + example/solution labels (white on navy 11.09:1) #let ORANGE = rgb("#A94509") // brand primary-700 — AA-safe deep orange for TEXT (5.93:1 on white; raw brand #F37021 is 2.94:1 and must never carry text) #let RED = rgb("#DC2626") // brand error-600 #let GREEN = rgb("#059669") // brand success-600 (decoration only; small green text uses green-text #007942) #show heading.where(level: 1): it => block(width: 100%, above: 0pt, below: 16pt, fill: gradient.linear(BLUE, rgb("#2C5AA0")), inset: (x: 14pt, y: 12pt), radius: 3pt, text(fill: white, weight: "bold", size: 19pt, it.body)) #show heading.where(level: 2): it => block(width: 100%, above: 18pt, below: 10pt, fill: BLUE, inset: (x: 10pt, y: 6pt), radius: 2pt, text(fill: white, weight: "bold", size: 12pt, it.body)) #show heading.where(level: 3): it => text(fill: ORANGE, weight: "bold", size: 12.5pt, it.body) #show heading.where(level: 4): it => text(fill: BLUE, weight: "bold", size: 10.5pt, it.body) #let examplebox(label, title, body) = block(width: 100%, breakable: true, fill: rgb("#EFF1F5"), stroke: 0.5pt + rgb("#CFDDF0"), radius: 4pt, inset: 10pt, above: 12pt, below: 12pt)[ #block(below: 6pt)[#box(fill: BLUE, inset: (x: 6pt, y: 2pt), radius: 2pt, text(fill: white, weight: "bold", size: 8.5pt, label)) #h(0.4em) #strong[#title]] #body] // rail = decorative left rule (raw brand token); labelcolor = AA-safe label text shade #let notebox(label, rail, labelcolor, tint, body) = block(width: 100%, breakable: true, fill: tint, stroke: (left: 3pt + rail), inset: (left: 10pt, rest: 8pt), radius: (right: 4pt), above: 11pt, below: 11pt)[ #text(fill: labelcolor, weight: "bold", size: 7.5pt, tracking: 0.5pt)[#upper(label)] #linebreak() #body] #let solutionbox(body) = block(above: 4pt, below: 8pt)[ #text(fill: BLUE, weight: "bold", size: 8.5pt)[Solution] #linebreak() #body] #let figph(msg) = block(width: 100%, height: 60pt, fill: rgb("#f6f7f9"), stroke: (paint: rgb("#c7ccd3"), dash: "dashed"), radius: 4pt, inset: 10pt)[ #align(center + horizon, text(fill: rgb("#889"), style: "italic", size: 9pt, msg))] // Standardize inlined figure sizes: measure the natural CeTZ canvas, then scale to a // consistent envelope (aspect-aware; see build_typst.py FIG_* constants). Unlike the // print preamble, dimensions are FLOORED: in an editor a user can trim a figure to a // degenerate 1-D shape (a bare line), and w/h or tw/w would then divide by zero. #let _STD_W = 3.5 #let _WIDE_W = 5.6 #let _MAX_H = 3.4 #let _ASPECT_WIDE = 2.2 #let _UPSCALE_MAX = 1.15 #let stdfig(body) = context { let m = measure(body) let w = calc.max(m.width / 1in, 0.01) let h = calc.max(m.height / 1in, 0.01) let tw = if w / h > _ASPECT_WIDE { _WIDE_W } else { _STD_W } let s = calc.min(tw / w, _MAX_H / h, _UPSCALE_MAX) align(center, box(scale(x: s * 100%, y: s * 100%, reflow: true, body))) } #show figure: set block(breakable: false) #set figure(gap: 8pt) #show figure.caption: set text(size: 8.5pt, fill: rgb("#555")) == 6.3#h(0.6em)Variable scope === Learning objectives By the end of this section you should be able to - Identify the scope of a program's variables. - Discuss the impact of a variable's scope. === Global scope A variable's #strong[scope] is the part of a program where the variable can be accessed. A variable created outside of a function has #strong[global scope] and can be accessed anywhere in the program. A Python program begins in global scope, and the global scope lasts for the entire program execution. #notebox("Note", rgb("#8a94a6"), rgb("#556666"), rgb("#f7f8fa"))[ #emph[Global variables in a program with a function] #link("https://www.openstax.org/r/global-variables")[Global variables in a program with a function; ch 6, video 6] ] #notebox("Note", rgb("#8a94a6"), rgb("#556666"), rgb("#f7f8fa"))[ #emph[Global variables] ] === Local scope A variable created within a function has #strong[local scope] and only exists within the function. A local variable cannot be accessed outside of the function in which the variable was created. After a function finishes executing, the function's local variables no longer exist. #notebox("Note", rgb("#8a94a6"), rgb("#556666"), rgb("#f7f8fa"))[ #emph[Global and local variables in a program with a function] #link("https://www.openstax.org/r/global-and-local-variables")[Global and local variables in a program with a function; ch 6, video 7] ] #notebox("Note", rgb("#8a94a6"), rgb("#556666"), rgb("#f7f8fa"))[ #emph[Local variables] ] === Using local and global variables together Python allows global and local variables to have the same name, which can lead to unexpected program behavior. A function treats a variable edited within the function as a local variable unless told otherwise. To edit a global variable inside a function, the variable must be declared with the global keyword. #notebox("Note", rgb("#8a94a6"), rgb("#556666"), rgb("#f7f8fa"))[ #emph[Editing global variables in a program with a function] #link("https://www.openstax.org/r/editing-global-variables")[Editing global variables in a program with a function; ch 6, video 8] ] #notebox("Note", rgb("#8a94a6"), rgb("#556666"), rgb("#f7f8fa"))[ #emph[Using both local and global variables] Consider the following variations on the example program with the input 9. ] #notebox("Note", rgb("#8a94a6"), rgb("#556666"), rgb("#f7f8fa"))[ #emph[Benefits of limiting scope] A programmer might ask, "Why not just make all variables global variables to avoid access errors?" Making every variable global can make a program messy. Ex: A programmer debugging a large program discovers a variable has the wrong value. If the whole program can modify the variable, then the bug could be anywhere in the large program. Limiting a variable's scope to only what's necessary and restricting global variable use make a program easier to debug, maintain, and update. ] #notebox("Note", rgb("#8a94a6"), rgb("#556666"), rgb("#f7f8fa"))[ #emph[Battle royale game launch] Write a program that reads in a selected game mode and calls one of two functions to launch the game. If the input is "br", call battle\_royale(). Otherwise, call practice(). battle\_royale(): - Reads in the number of players. - Computes the number of teammates still needed. A full team is 3 players. - Calls the function find\_teammates() with the calculated number. - Prints "Match starting . . .". practice(): - Reads in a string representing the desired map. - Prints "Launching practice on \[desired map\]". Note: find\_teammates() is provided and does not need to be edited. Given input: br 1 The output is: Finding 2 players... Match starting... Given input: p Queen's Canyon The output is: Launching practice on Queen's Canyon def find\_teammates(num): print("Finding", num, "players...") \# Define battle\_royale() and practice() game\_mode = input() \# Launch selected game mode ]